The Third Law: Twin Robots Review

Posted in Kulturecade by - October 24, 2017
The Third Law: Twin Robots Review

Twin Robots is a 2D platformer with light puzzle elements. As the titular twin robots, players will have to work together either cooperatively or by switching between the robots to navigate a dangerous factory and reach freedom. Twin Robots has at least one interesting idea to bring to the table, but bland its presentation does little to engage, and finicky physics can bring proceedings to a grinding halt.

Twin Robots has all the hallmarks of every 2D platformer released in the last few decades: you’ll run, jump, hit buttons, and avoid hazards until you reach the end of a given level. The surprisingly novel twist on this stock standard formula is that each robot has a battery that depletes as you move. Each level begins with one robot trapped in a gradually shrinking room, and after you locate the switch to open the room and save your twin, glowing floor tiles will activate that recharge your battery. While all of this seemed inconsequential in the earlier levels, it eventually leads to a decent amount of resource management as you transfer battery power back and forth between the bots depending on who needs it the most and who is closest to those glowing tiles. This mechanic never evolved to be truly challenging, but it added a welcome layer to an otherwise familiar experience.

The latter half of the game (which is about two hours start to finish if you feel inclined to find all the hidden batteries) can get much more challenging than the first half, but not always for reasons that feel fair. At certain points, you’ll have to push boxes to solve puzzles, whether it be onto pressure plates to open nearby doors or into hazardous pits in order to create a platform to jump onto progress. The in-game physics in Twin Robots was often times poorly equipped for the task: trying to squeeze the larger boxes through doors sometimes led to the boxes ricocheting wildly off screen and out of reach, and boxes careen into pits at the slightest touch, often lacking consistency between similar attempts. If you’ve completed most of a level but a box inexplicably goes flying, you’ll have to start from the beginning, which can be incredibly frustrating.

As previously mentioned, the presentation in Twin Robots in rather humdrum. The game doesn’t look bad, but it certainly doesn’t shine with polish, and the background music never conjures up any memorable tunes. Things might be livelier in co-op mode, but I found the concept of co-op in Twin Robots to be rather perplexing; true cooperation between robots is only needed in the latter half of the game, so for the first half a prospective partner would spend most of their time trapped in a room, waiting to be freed, only to retrace steps the first player has already taken. It all just feels a little pointless.

Twin Robots is a perfectly average platformer. The battery sharing mechanic serves to differentiate it from its peers, but the wonky physics can turn what would otherwise be a mildly pleasant experience into one that can result in some serious hair-pulling. When the game works, it works just fine, but much like a real robot, one little problem can have large implications that significantly harm the performance of the entire machine.

This post was written by
Comments are closed.