Tainted Legacy: Mega Man Legacy Collection 2 Review

Posted in Kulturecade by - December 14, 2017
Tainted Legacy: Mega Man Legacy Collection 2 Review

Following the recent reveal of Mega Man 11, I’ve found myself excited for the Mega Man series for the first time in a long time. While Capcom has found themselves content to sit on the franchise for the last few years, they’ve been sure to continue milking Mega Man franchise with ports to various consoles and mobile devices. Of course, Mega Man has also seen his share of cameos in the interim appearing in titles like Tatsunoko vs. Capcom, Street Fighter x Tekken, Super Smash Bros. and countless others.  Following all of these appearances, it only made sense that Capcom would try their hand at a new collection for the classic series, enter the Mega Man Legacy Collection.

The first Mega Man Legacy Collection was a fantastic compilation that brought together the six NES era Mega Man titles along with a plethora of additional features from save states, a comprehensive gallery covering each of the six titles, a music player, and brand new challenges that were meant to add new life to these classic titles. The amount of love that went into crafting Mega Man Legacy Collection shone through in every aspect, and it was thanks in large part to the involvement of Digital Eclipse.

Mega Man Legacy Collection 2 picks up where the first compilation left off and features the next four classic Mega Man titles. This includes Mega Man 7 from the SNES, Mega Man 8 from the PlayStation, and Mega Man 9 and 10, which were released digitally on the Wii, Xbox 360, and PlayStation 3.These games are largely presented in their original forms with a few exceptions, the most noticeable being all references to Nintendo being scrubbed from Mega Man 7. Additionally, since Mega Man 8 is based on the PlayStation version of the title and not the Saturn version, the additional boss fights against Cutman and Woodman are absent.

Since these games are presented in their original formats, the games play much like they did on their original platforms. The most noticeable difference comes from Mega Man 7 and Mega Man 8, which each seem to have brought a noticeable amount of latency along with them. This can be seen as a problem with both of these titles, as it makes precise platforming a bit of an issue if you’re accustomed to playing the games in their original forms. The latency is especially egregious in Mega Man 8‘s snowboarding sections, which were already enough of a pain in the original release.

Thankfully, Mega Man 9 and Mega Man 10 don’t have the issue with latency due to the pair being released on modern consoles. These help these two be the most accessible for the pair. Of course, the accessibility of the two games is subjective, since this collection is arguably worse than the previous collection, as Mega Man 7 and Mega Man 8 are widely considered by the fanbase to be the worse games in the classic series. While I personally don’t have much of a problem with Mega Man 7, I feel that Mega Man 8 strayed a little too far from what was established by the original NES titles. The addition of a shoot ’em up inspired section and two on-rails sections which feature Mega Man on a snowboard. These snowboard sections are some of the worst in any of the games which, as I mentioned above, is made even worse due to the presence of input lag not in the original PlayStation edition of the game.

Mega Man 9 and Mega Man 10 fair much better than the other two titles. Both of these titles return to the formula established in the first two Mega Man titles, so mechanics from the later NES titles such as the slide and charge shot have both been omitted. While this does take some adjustment if you’re used to the later titles, but helps to give these games a little more of a challenge when compared to the later NES titles.  Also, if you’re someone who likes to have their games physically this is currently the only way to have a physical copy of both Mega Man 9 and Mega Man 10. This alone was enough for me to pick up the collection, though it’s hardly worth it for Mega Man 7 or Mega Man 8 alone.

Mega Man Legacy 2 offers each of the four games in their original presentation with their 4:3 aspect ratio. The collection includes optional borders from each of the games, though these can be turned off if you’d prefer the black bars on the sides of your screen. You can even stretch the image to fit your widescreen television, if you so choose, though I’m not sure why anyone would want to distort the game’s image like that.

Much like the previous release, Legacy Collection 2 includes a number of extras including a gallery, a music collection and some new challenges. The challenges are nowhere near as interesting as those included in the first as, due to the changes in graphical styles, the games aren’t mixed together as they were in the first release. The gallery offers a multitude of artwork from each game, though sadly the bad box art from the international releases of Mega Man 9 and Mega Man 10 is absent for some unknown reason. The best addition to the gallery is the ability to fight any boss from any of the four games with the press of a button. I love this feature, though it hardly makes us for the lack of interesting challenges.

The gallery also features a music player, which allows you to listen to the soundtracks from any of the four titles. The value of this is going to vary greatly from person to person. I’ve never been a big fan of the soundtracks for Mega Man 7 or Mega Man 8, though having the music player for Mega Man 9 and Mega Man 10 is a nice touch, as both games offers music more in the style of the NES titles.

Mega Man Legacy Collection 2 is a tough sell, even for fans of the series. The included games aren’t nearly as good as those in the first Legacy Collection and the compilation feels much more rushed than the first. Nothing is handled as well as the first one when it gets down to it. Even save states have been restricted to checkpoints within the levels themselves, instead of being able to be used anywhere like in the original. This combined with the omissions from the gallery, the weaker challenge mode, and the simple quality of the included titles brings this one down a couple of points.

There’s no reason that Capcom couldn’t have included more titles than the four that were here, even the Mega Man Anniversary Collection on the PlayStation 2, GameCube, and Xbox featured the arcade spin-offs in addition to the first eight games, so the omission of these titles seems like an odd choice that could have made the game list much stronger than what is presently available on this disc. Mega Man Legacy Collection 2 is little more than a cash grab and I feel a large part of an issue with the title is the lack of involvement by Digital Eclipse. When Capcom gets around to a Mega Man X Legacy Collection, let’s hope that they put more effort into it than they did with this, because as it stands, this is a sad collection not worth of Mega Man’s legacy.

  • Release Date: 8/8/2017
  • Studio:
This post was written by
He is a senior editor at Kulture Shocked. A seasoned gamer, Zach has been playing video games since the early 90s and have owned everything from the NES to the Xbox One. Aside from video games, Zach is a nerd of all trades and dabbles in everything from collectible card games to Gunpla.
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