Everybody Was Drunk-Fu Fighting: Drunk-Fu: Wasted Masters Review

Posted in Kulturecade by - August 18, 2017
Everybody Was Drunk-Fu Fighting: Drunk-Fu: Wasted Masters Review

Drunk-Fu: Wasted Masters has a premise so simple that it’s a wonder it wasn’t made sooner: ragdoll physics make game characters look drunk. Wouldn’t it be funny to see them wail on each other? The answer to this question is yes, of course, and Drunk-Fu succeeds on the strength of this simple truth. If not for a lack of content and some horrible matchmaking issues, Drunk-Fu would be one of the most fun party games I’ve ever played.

Paramount to Drunk-Fu’s success are the controls. Yes, characters stumble around like buffoons and trip over practically everything, but the game does a good job of giving the player just enough control that leading your wasted warrior across the battlefield feels fun, never frustrating. Players can also jump, crouch, pick up items and activate special moves, which gives an appreciated, if not enormous, amount of depth to a fighting system that could have been overly simplistic. Drunk-Fu: Wasted Masters has just enough nuance that skilled opponents can beat button mashers, but not so much that the game gets bogged down in minutiae.

Drunk-Fu has a variety of maps, from a verdant campsite to a neon-lit bar. Players can brawl their way across the selection of environments through a handful of game modes, although certain modes only work on certain maps. Frankly, the game modes do feel a bit too familiar after a while; they’re all variations on depleting a stock amount of health or throwing opponents out of the ring. That being said, I’ll concede that there are only so many possible ways to play a game of this type, so the lack of variety is not a serious detriment.

Drunk-Fu’s biggest failing is that despite being a game clearly made to be played with other people, it has a significant issue that prevents it from fulfilling its intended purpose. Simply put, online matchmaking was atrocious in my time with the game, meaning that my only two options were to either round up friends for local play or play solo against bots, a lonely affair that’s fun in short bursts, but lacks any incentive for prolonged play. A game like Drunk-Fu lives and dies by its multiplayer component, and it’s unfortunate that the multiplayer here isn’t consistently functional enough to offset the lack of single player content.

Drunk-Fu: Wasted Masters is a fun party game that loses its luster in solo play. The relatively small amount of content is a minor gripe, but the matchmaking issues here truly cripple an otherwise enjoyable experience. Play with friends and Drunk-Fu is sure to be good for a laugh, but without the company of others, it won’t be long before you sober up to the fact that Drunk-Fu doesn’t have a lot to offer in the long run.

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