A Broken World: Fallen: A2P Protocol

Posted in Kulturecade by - February 07, 2018
A Broken World: Fallen: A2P Protocol

Fallen: A2P Protocol is a turn-based strategy game set in a post-apocalyptic future. It tells a tale of revenge as a group of travelers do battle with murderers and thieves across an arid wasteland. The world presented in the game is bleak, devoid of any trace of sheen or care. Coincidentally, the game itself really isn’t so different.

The game puts players in the shoes of Herk West, a wanderer who is sold into slavery by his brother before being liberated about 30 seconds later. From that point on, players will lead Herk on a quest to kill his brother, gathering a host of companions along the way. This might be more exciting if the characters players cross paths with weren’t so grating, but truly awful writing and unenthusiastic voice acting keep the strange characters in the world of Fallen: A2P Protocol from becoming very interesting, and the entire thing feels like a hodgepodge of existing ideas.

The turn-based combat that makes up the core of the gameplay experience is fine, if rather pedestrian. I’ll readily admit that I don’t have much experience with the turn-based strategy genre, so I’m unable to compare Fallen: A2P Protocol to similar games, but managing action points as you command your squad across the battlefield is straightforward enough. One persistent issue is that enemy AI is disinterested in the player until they’re within roughly 50 feet of them, so there are some missions that will consist of navigating your squad around the battlefield one at a time until you find something to shoot, but this isn’t always the case. When combat does occur, it’s a fairly humdrum affair, although the camera will occasionally zoom in on certain kills in a manner that is not dissimilar from the V.A.T.S. system in the Fallout series, which helps liven up proceedings a little bit.

If there’s any one issue that holds Fallen: A2P Protocol back, it’s presentation. The previously mentioned voice acting definitely plays into this issue, but that’s unfortunately just the tip of the iceberg. The game looks like something from the previous console generation (it was originally released on PC in 2015), and the plethora of greys and browns makes for a boring, if admittedly thematically appropriate, color palate. The UI for switching between weapons is clumsy, and sometimes button presses just don’t seem to register. The game throws players right into the thick of things without any kind of tutorial, as well; the basics are easy enough to grasp, but anything beyond that is going to take some guessing to figure out. Worst of all, the game froze on me a couple of times, necessitating a restart from the beginning of the current level. These issues and other annoyances make Fallen: A2P Protocol feel more like an early access title than a finished product.

Fallen: A2P Protocol isn’t a disaster of apocalyptic proportions, but it does feel hastily thrown together. The fundamentals here are fine, but almost every other element conspires to turn the game into a slog. As it stands, there are probably better games of the same genre to spend your time and money on, but Fallen: A2P Protocol might satiate your strategy game needs if you’ve exhausted all other options. Just go in with the knowledge that the game is very rough around the edges, if you decide to play it at all.

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